Knight;s & Magic
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Knight;s & Magic(2017)

Sinopse:

Um gênio da programação e otaku fanático por mechas renascem num mundo de cavaleiros e magia, onde gigantescos robôs chamados de Silhouette Knights correm por toda parte! Renascido como Ernesti Echevalier, ele usa seu vasto conhecimento de máquinas e programação para fazer o robô supremo. Contudo, suas ações produzem resultados inesperados?! Os sonhos de um fanático de mechas vai mudar o mundo!

Rie Takahashi

Rie Takahashi

Ernesti "Eru" Echevalier (voice)
Shinsuke Sugawara

Shinsuke Sugawara

Archid "Kidd" Walter (voice)
Ayaka Ohashi

Ayaka Ohashi

Adeltrud "Adi" Walter (voice)
Atsushi Imaruoka

Atsushi Imaruoka

David Hepken (voice)
Hidetaka Tenjin

Hidetaka Tenjin

Mathias Echevarria (voice)
Kazuyuki Okitsu

Kazuyuki Okitsu

Dietrich Knitz (voice)
Masaru Ikeda

Masaru Ikeda

Lauri Echevarria (voice)
Natsumi Fujiwara

Natsumi Fujiwara

Batson Termonen (voice)
Sayaka Ohara

Sayaka Ohara

Celestina Echevarria (voice)
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1 - Robôs e Fantasia

A young genius programmer has a passion for building model robots. After dying in a car accident, he finds himself reincarnated in a world where robots are real, and he can pilot and build them!

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2 - Herói e Besta

A huge behemoth is rampaging through the forest on its way towards the capital, and only Ernesti can stop it. He borrows a Silhouette Knight from one of the other students and goes off to face it, but hes so tiny his feet cant even reach the pedals!

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3 - Sucata e Construção

After his defeat of the Behemoth, Ernesti goes to the capital to be rewarded. But the king is cautious about this new child who can take down a monster that easily defeats armies, and sets for him a difficult task before his reward can be given.

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4 - Luz e Sombra

Ernesti continues his work on the new mech: The Telestale. The new mech has serious design flaws, but even before things can be fully fixed, hes summoned by the Marquis Dixgard, a powerful lord with an interest in the young boys work. Does he want the glory of designing the new weapon for himself?

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5 - Esconder e Achar

The new mechs are to be sent to Fort Casadeus, where the powerful Marquis Dixgard will take personal command over them. But on the way, a group of raiders lure demon beasts into attacking the convoy, hoping to steal them for their own.

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6 - Tentativa e Erro

With the Casadeus incident resolved, its time for work on the Telestale to be completed. The nations biggest mech design lab, the Silhoutte Knight Laboratory, is sent a copy so that they can attempt to make one of their own, and a tournament between the two will be held to see if Ernies designs are as powerful as they seem.

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7 - New & Old

Ernies new mech, the Tzendolg, as well as his Telestales, are paired off against the Kaldatoah Darsch, the Labs new mech. Several Darsch are paired against a single mech, putting the Silver Phoenix at a serious disadvantage before the fight even begins.

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8 - Secret & Quest

A horde of shellcased, powerful demon beasts, are heading for Alfheim, the center of the nations Silhouette Knight reactor design. If it falls, it will be impossible for any more Silhoutte Knights to be built. But if Ernie can save them, hell finally get the ability to truly design his own mech from the ground up.

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9 - Force & Justice

The powerful Jarodek empire is attacking the Occident countries in an attempt to unify their side of the mountains. When things get out of hand, its a perfect opportunity for Ernie to try out his new mech!

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10 - War & Princess

Using special Silhouette Gears, the Order of Silver Phoenix successfully rescue Eleonora, Martina and Isadola. Cristobal sends a party to chase after them, but their pursuers are easily defeated by Erus Ikaruga and forced to flee.

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11 - Hit & Away

Ernie repels the Bronze Fang Ambush, but now the Jarodeks know where Eleonora is. Can Ernie hold off their levitate ships?

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12 - Knight & Dragon

The Jarodeks launch a counterattack with a powerful flying wyvern mech. Ernie fights back, but his foe this time is far smarter than before, and has a new trap that can defeat even the Ikaruga!

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13 - Knights & Magic

After two draws, its time for the final showdown against the Vyver! The capital city is almost at hand, and all that remains for the Western Grand STorm to come to a close is for Ernie to defeat the huge wyvern mech.

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